Imported a CAD model from GrabCAD, then in Fusion 360, I applied materials to facilitate UV mapping and texturing.
After the export from Fusion 360 I imported the model into blender and used the UV seams from the exported CAD model  with some manual adjustments where needed.
I made materials in Substance Painter and a leather material in Substance Designer which I made tileable in Substance Painter.
I made the lens material in Substance Painter and that's also where I added the text and decals.
Plastic (Details)
Plastic (Details)
Blank Metal (Buttons etc)
Blank Metal (Buttons etc)
Matt metal (Body)
Matt metal (Body)
Leather, Substance Designer+Painter
Leather, Substance Designer+Painter
Material + Decals in Substance Painter
Material + Decals in Substance Painter

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